Monday, September 23, 2013

Underrated and Overlooked: Morphing Jar #2


MorphingJar2-LCYW-EN-SR-1E



Hey, fellow duelists. I realized that from time to time, I would to share my opinions of cards that are often overlooked but are still quite powerful. I still remember when I always used Needle Ceiling (since I didn't own a Torrential Tribute) back when Torrential Tribute was only available as a Ultra Rare and thinking that Dark Bribe was one of THE best traps ever when that GX game came out. Some of my choices have since become popular and some have definitely not, but hey, it's just an opinion!

So this time the card I want to talking about is Morphing Jar #2.




If you don't know what this little creepy thing does, it's okay, his brother Morphing Jar usually steals the spotlight. Click this link to read Jar #2's effect. Few people use it. Even fewer people follow its effect correctly.
So now that you know what it does, would you not agree it can be a powerful effect?

First of all, by sending monsters away and then Special Summoning new ones is face-down Defense, this card essentially ends the Battle Phase if your opponent attacks this card. And since it activates in the damage step, very few cards can stop this effect! As a bonus, since most of your opponent's monsters are freshly Set face-down, during your turn you can either Summon or Flip Summon yours to run them over!

Second, and this is my favorite, if your opponent has Tokens, Fusions, Synchros, or Xyz Monsters, note that they do not actually return to the Deck. Therefore, they do not count toward that new Summoning total!! Your opponent loses those Monsters and gets NOTHING in return. This card is a tiny Compulsory Evacuation Device for ALL cards that come from the Extra Deck!

Example: Let's say your facing down your opponent's field of Red-Eyes Darkness Metal Dragon, Stardust Dragon, Gaia Dragon the Thunder Charger, and a Gorz Token. Imposing field right? But if your opponent attacks your face-down Morphing Jar #2, they lose their whole field and they get to Set the next 1 appropriate monster from their Main Deck. This card alone can completely upset the flow of a game.

Third, many people think they must mill cards to their Graveyard until they hit the same number of level 4 or lower monsters that they returned to the deck. THAT IS COMPLETELY WRONG. For example, you spin 2 of your opponent's monsters back to the deck. They start to mill: Solar Recharge, Judgment Dragon, Lyla - Lightsworn Sorceress...aha! That's 1 so far, right? Now they mill until one more level 4 or lower, right? WRONG. That Lyla is all they get.

Let's read Morphing Jar #2's effect again:

"FLIP: Shuffle all monsters on the field into the Deck. Then, each player reveals cards from the top of their Deck, until they reveal the same number of monsters they shuffled into their Main Deck. Special Summon all revealed Level 4 or lower monsters in face-down Defense Position, also send any remaining cards to the Graveyard."

So if you spin your opponent's 2 monsters back to the deck, they mill until they hit the first 2 monsters: If one or both are level 5 or higher, too bad!! They both go the Grave and leave your opponent with an empty field. If it's a monster that has a Summing condition (i.e. "This card can only be Normal Summoned...", too bad!! Did you opponent just mill into two Herald of Perfections? BLS? Dark Armed Dragon? Hahaha, too bad! If your opponent has a lot of high level monsters in their deck, chances are Morphing Jar #2 will leave them with an empty field.

If you would like to see this card in action, please check out this duel I recorded:
Rock Stun vs Lightsworn Chaos
Here is another duel where it came in handy recently:
Rock Stun vs Photons

Overall, if you play a more defensive deck, or if you just want a surprising Side Deck card to disrupt your opponent, consider investing in this $1 common!

What other cheap cards to do you think are underrated or overlooked? Let me know!

-fossild23











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